League of Nil-ith Horn

The Men and Orcs of the League of Nil-ith Horn

The League of Nil-ith Horn is a merchant association formed by an alliance between the cities of Grunevald, Korvald and Kirkisvald, the major cities surrounding the Bay of Nil-ith Horn. Trade in these lands is a dangerous and risky business and the only way for merchants to protect themselves is by traveling together. The impetus for the formation of the League of Nil-ith Horn (LNH) was to protect its merchants involved in trading highly profitable Gautrian hemus potions (made from the healing swamp lotus only found in Gautia), and in the vast slave markets of the Vangen Orcs. While each city has its own merchant association (merchants’ guild) the alliance forms a loose Diet, or parliament, to govern inter-city trade and common policies. The trade between Grunevald, the only human city in the League, and the Valensian Empire (the dominant human empire) provide sea routes to all Imperial cities and the only legitimate port for the orcs of the League to ship any goods through. In most respects the policy of the merchants is protectionist and aimed at producing a Grunevaldian monopoly in the slave markets they supply.

The League of Nil-ith Horn and surrounding lands

The League of Nil-ith Horn Diet meets only infrequently and is filled with divisive politics based on differences in regional priorities. It is more frequent that the regional assemblies, known as ‘Thirds’, meet. There is a Grunevald ‘Third’ based on the internal and sea trades, a Korvald ‘Third’ based on slaves bought out of Kednvald, and a Kirkisvald ‘Third’ based on the hemus trade from Gautria and minerals from the Great Northern mountains. The predominant city in all dealings is Grunevald, which holds a central position as the only human port on the Nil-ith-Horn. The orc cities often complain that the merchants from Grunevald are given advantages over their own merchants.

The Grunevaldians, a race of seafaring men now under the rule of the Valesian Empire, claim the title of Masters of the League of Nil-ith Horn. From their capital city of Grunevald they dominate the other towns and cities of the League. Recently these men have raided and taken Gautrian lands on Lake Kisilev. Led by their famous conquering hero Boyar Gert Theovald the Grunevaldians have established a small kingdom of their own from the keep town of Berwik.

Boyar Gert Theovald and his Grunevaldian heavy infantry

LNH Orc Valdgrafs in the Grunevaldian market at Theovald Hall.

Kirkisvald is the more powerful of the two orc city states within the League of Nil-ith Horn. Its position on the northern most point of Nil-ith Horn bay makes it a wealthy and important trading port in the region. The political and financial interests of this LNH city-state are closely tied to that of their human “masters”, the men of Grunevald. As such many of their orc soldiers (called smerdi or “stinking ones” by the men of LNH) serve in the armies of Grunevald under human commanders. Some of Kirkisvald’s more wealthy and prominent clans have become belligerent recently, often acting autonomously in the LNH frontier regions.  

Graf Gozek and his LHN smerdi

Korvald is an orc city-state situated on the southwestern coast of Nil-ith Horn Bay. Not as important or wealthy as its sister city Kirkisvald, the orc sailors of Korvald are known to plunder the sea ways of Valensia’s great empire, and its greedy merchants are said to smuggle slaves through their own illegal routes. Korvald has suffered damaging reprisals and repudiation as a result. Recently some ambitious orcs of Korvald have devoted their energies to bring the LNH “Temple of The One God” to the neighboring Vangen orcs who have long harried their western borders.

Competing guilds, companies, and families belonging to every city of the League of Nil-ith Horn look for economic advantage and opportunity in neighboring Gautria.  From the lands rich in minerals and peoples, to the hemus lotus native only to its “troll swamps”, the kingdoms of Gautria posses vast and varied wealth to be exploited by the LNH. The League now is focused on control of Ondskap Mere, the great hemus swamp in the contested borderlands of the Vangen and Gautrian Kingdoms.

Vangen Orcs

The Vangen Kingdom

Valden the Ruthless and his personal retinue

The Vangens are a tribe of Great Northern orcs; their recent rise has been due to the great military successes of Valden The Ruthless. The Vangen Kingdom was established by Valden, a brutal and oppressive urog Hertog. Since his conversion to the “Temple of The One God” by the influential High Priest of Korvald, Ursio Erembald, Valden’s armies have unified many of the Vangen tribes into one strong kingdom.

Valden’s horde, well-armed through trade with the LNH.

Under the direction of High Priest Ursio Erembald, orc priests of the League of Nil-ith Horn provide Valden and his urog lords with a literate body of administrators and tax collectors. With their services Valden is able to run an efficient central government from his stronghold of Kednvald.

The Vangen Kingom and surrounding lands

All of the priests are protected by Valden’s laws and his vassal urog Hertogs, and all are held in high regard. The warriors answer to Valden as does the head of the League of Nil-ith Horn “Temple of The One God”, Ursio Erembald, the Habrok of Kednvald. At his capital of Kednvald Valden has seen the many wonders of the League of Nil-ith Horn civilization and the great benefits their new religion has brought to his orc subjects.

Vangen and LNH commerce over the Kednvald Bridge.

Great Northern orcs are free-spirited and fiercely independent however, and countless rebellions have broken out in Valden’s kingdom over its 22 year history. Many Vangens and Kromgaards refuse to accept the “God of Man” and persist in worshipping their own Ancient gods. Their complete conversion is an important matter to Valden, for he has renounced goblins and shaman. Valden believes the only true god to be “The One God, Lord of Light”.

Vangen orcs gather at “The Temple of the One God” in Kednvald

 

The Vangen orcs were part of the Great Northern orc migration and carried with them the gods and majiks of ancient orc lore. Their religion is polytheistic and majik oriented, goblins and shaman spread their cults through great displays of power. These orcs have many different beliefs and oft times magic cults will collide and bloody strife will result. Such is the way of the Great Northern orcs.

A Vangen margrave crosses Kednvald Bridge

Valden “The Ruthless” seeks now to change their ways. Adopting the more civilized religion of the League of Nil-ith Horn orcs, he has welcomed the priests of “The One God” and forcibly converted his own subjects. The “God of Man” has been well received in Kednvald, and other urban centers, but the borderlands of Valden’s kingdom have resisted. Led by powerful goblins, shaman and urog warlords the rebels have fought for over two decades with Valden’s mighty armies.

 

Orc Hall

Our Great Northern Orc Tribes needed some heavy fortifications (and feasting spots!) of their own.

Orc Temple

“What does a Great Northern Orc Temple look like?”

That question was asked at the crafting counter one fateful day. Those type of questions usually result in a hobbying frenzy and output of newly-actualized factions or architectural style. This question was no exception to the tool.

 

Orc City Dwellings

After construction on both the Great Northern Orc Temple and Orc Hall was complete, the workers and lesser chiefs got housing as well.